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Co-evolution and Contradiction: A Diamond Model of Designer-User Interaction

机译:共同进化与矛盾:设计师与用户互动的钻石模型

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摘要

This paper explores how the Engineering Design process might balance conflicting constraints of technical product design and the social demands of users. Building on a generic 2D map for innovation in design from the author’s previous work, a prototype 3D Diamond Model is presented to help structure conversations between Designers and Users – or indeed any other group with apparently opposing aims. In theory, the model draws on the structure of Buddhism (in particular the Mandala of the Five Buddha Families) and managerial cybernetics (in particular Beer’s Viable System Model and his Team Syntegrity protocol), to establish how one’s worldview might evolve and how a common worldview for two teams can be determined. In practise, a Facilitator or Researcher helps Designers and Users achieve their respective aims, and develop a common one. When a common worldview is achieved, conversations and activities can become mutually informing, coevolving and emotionally satisfactory at both the individual and team levels.
机译:本文探讨了工程设计过程如何平衡技术产品设计的冲突约束和用户的社会需求。基于作者先前工作中设计创新的通用2D地图,提出了3D钻石模型原型,以帮助构建设计者与用户之间的对话,或者实际上是任何其他明显相反目标的团体。从理论上讲,该模型借鉴了佛教(特别是五个佛陀家族的曼陀罗)和管理控制论(特别是比尔的可行系统模型和他的团队合规协议)的结构,以确定一个人的世界观如何演变以及如何共同发展。可以确定两个团队的世界观。实际上,协调员或研究人员可以帮助设计师和用户实现各自的目标,并制定共同的目标。当达成共同的世界观时,对话和活动可以在个人和团队层面上相互交流,共同发展并在情感上令人满意。

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